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Interactive and Non-Linear Narrative: Theory and Practice >> Content Detail



Study Materials



Readings

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Readings are also listed by session.



Required Readings


Bleecker, Julian. "A Manifesto for Networked Objects - Cohabiting with Pigeons, Arphids and Aibos in the Internet of Things." nearfuturelaboratory.com.

Borges, Jorge Luis. "The Garden of Forking Paths." Hypertext.

Amazon logo ———. "The Garden of Forking Paths." Collected Fictions. Translated by Andrew Hurley. New York, NY: Penguin, 1999. ISBN: 9780140286809.

Bush, Vannevar. "As We May Think." Atlantic Monthly, July 1945.

Amazon logo Chaplin, Heather, and Aaron Ruby. "Will Wright and the Model of Everything." Smartbomb. Chapel Hill, NC: Algonquin, 2005. ISBN: 9781565123465.

Amazon logo Dibbell, Julian. "A Rape in Cyberspace." My Tiny Life: Crime and Passion in a Virtual World. New York, NY: Henry Holt & Company, 1999. ISBN: 9780805036268.

Gilliam, Terry. Twelve Monkeys. 1995.

Gladwell, Malcolm. "Tilly and Focus Groups."

Marker, Chris. La Jetée. 1962.

McGonigal, Jane. "Experimental Gameplay: I Love Bees." Lecture Notes. March 2005. (PDF - 1.6 MB)

———. "Alternate Reality Gaming: Experimental Social Structures for MMOs." Lecture Notes. October 2005. (PDF - 2.9 MB)

Amazon logo Mindell, David A. Between Human and Machine. Baltimore, MD: Johns Hopkins University Press, 2004. ISBN: 9780801880575.

Momus. "I Dance, Therefore I Am." Wired News.

Amazon logo Morville, Peter. Ambient Findability. Cambridge, MA: O'Reilly, 2005. ISBN: 9780596007652.
See Chapter 1 at the O'Reilly Web site. (PDF)

Amazon logo Murray, Janet H. Hamlet on the Holodeck. Cambridge, MA: The MIT Press, 1998. ISBN: 9780262631877.
See the book's Web site.

Amazon logo Nelson, Theodor H. Literary Machines. Sausalito, CA: Mindful Press, 1982. ISBN: 9780893470524.

Amazon logo Salen, Katie, and Eric Zimmerman. Rules of Play: Game Design Fundamentals. Cambridge, MA: The MIT Press, 2003. ISBN: 9780262240451.

Amazon logo Sterling, Bruce. Shaping Things. Cambridge, MA: The MIT Press, 2005. ISBN: 9780262693264.

Turing, A. M. "Computing Machinery and Intelligence." Mind 49 (1950): 433-460.

Turkle, Sherry. "Virtuality and Its Discontents: Searching for Community in Cyberspace." The American Prospect 7, no. 24 (1996).

Wright, Will. "Sims, BattleBots, Cellular Automata God and Go: A Conversation with Will Wright." By Celia Pearce. Game Studies (July 2002).



Readings by Session



LEC #TOPICSREADINGS
1Introduction Lecture: Pulp Fictions
2Borges, Wright and Pearce, Janet Murray: Three Important Thinkers/Authors on the Structure of Non-Linear Narrative

Borges. "The Garden of Forking Paths."

Borges. "The Garden of Forking Paths." Hypertext.

Will Wright and Celia Pearce Interview.

Murray. Hamlet on the Holodeck. Chapter 2.

3President's Day: No Class
4MetamediaWill Wright and Celia Pearce Interview.

Murray. Hamlet on the Holodeck. Chapter 2.

Bush. "As We May Think."

Nelson. Literary Machines.
5Games People PlayTurkle, Virtuality and Its Discontents: Searching for Community in Cyberspace.

Dibbell. "A Rape in Cyberspace."

Chaplin and Ruby. "Will Wright and the Model of Everything."

Momus. "I Dance, Therefore I Am."
6Final Cut Lab Session
7Cybernetics and FeedbackTuring. "Computing Machinery and Intelligence."
8Mobile Media
9Patriot's Day: No Class
10Rules of Play / ARGSalen and Zimmerman. Rules of Play. Chapters 5, 6, and 7.

McGonigal. "Alternate Reality Gaming."

———. "Experimental Gameplay."
11Ubiquitous ComputingMindell. Between Human and Machine. Introduction and chapter 4.

Morville. Ambient Findability. Chapters 1, 2, and 7.

Sterling. Shaping Things. Chapters 5, 6, 11, and 12.

Bleecker. "A Manifesto for Networked Objects."
12ICA Living in Motion: Design and Architecture for Flexible Dwelling Salen and Zimmerman. Rules of Play. Chapters 5, 6, and 7.

Gladwell. "Tilly and Focus Groups."
13Final Project Presentations
14Final Project Presentations

 








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